Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Thursday, August 1, 2024

SMG Final Sprint

 Final textures in UE5:


Reference Image:

Wireframes in Maya • 30,732 tris:

ZBrush Sculpt:

Monday, July 29, 2024

SMG | Sprint 03

 Rough pass on textures in UE5:



Reference:

Wireframes in Maya • 30,732 tri's:

UVs:

Substance Painter:

ZBrush Sculpt:


Monday, July 22, 2024

SMG | Sprint 02

 Decimated HiRes ZBrush sculpt converted to nanite in UE5:

Reference:

ZBrush:

Maya Game Res progress:

Stock functionality:

Monday, July 15, 2024

SMG | Sprint 01

Reference image:

Proxy in UE5:

Proxy in Maya:

Reference overlay in Maya:

Schedule:
-Sprint 01: Proxy complete
-Sprint 02: High Res complete, Game Res started
-Sprint 03: First successful bake completed with basic pass on textures
-Sprint 04: Final presentation complete