This week we began our VR project by blocking out the scene. For my part I created the initial environment meshes to establish the scale of the world (pictured in the UE5 Render below). From there I modeled proxy meshes for the brick block, two pipes to be interacted with, as well as the proxy of our interactive character, Toad. All assets were imported into the project successfully and integrated into the project pipeline being filed in their proper respective folders. First passes for materials were applied to the brick block and pipes.
Proxy Models in UE5
Proxy Wireframes in Maya
Reference Images
Work in Perforce
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