To finish up this project this week first I rigged my game res Toad to the skeleton Brian created for the proxy pass Toad so that we could project the animations onto the new, better looking mesh. From there I sat with out tech artist Daiyu ensuring that all of my final textures and character models were properly imported into the project and working as desired. Lastly, I put out a last minute fire where we realized the star at the top of our world was missing UVs so I quickly implemented them and reimported the mesh into the world.
Rigged Toad game res mesh on Perforce
Updated Star mesh on Perforce
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