Final Cannon in UE5:
Artistic Lighting in UE5:
Polycount:
-Cannon: 16,260 tris
-Floor: 636, tris (8700 with grass)
Cannon and Floor UVs
Normal bake and materials/textures in Substance Painter
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqSyMk5z1WOVLD99CseMPL_QWw0TfuX8HpsvgZ2gwe9NgkyeNqkTosV1EUFdopJiglXms2i0wnYr2fQ5ISUYxnPf2u8MdcP2J8gAAaWdwKD5tPMaYDlkgDSeiQ-fg2fX_byuPZHOgoU_8Ccce5wJfOmDBDK-tpaocPfoO34llk6H-gm9MPfGTV_mFq3EKN/w640-h400/Cannon_GameRes_wireframe.png)
Additional Game Res Shots in Maya
Cannon Reference
Proof of Cannon Perforce submission
Additional Industry Review Projects:
Enemy Robot designs for Capstone project, executed in Photoshop:
Assets created for Super Mario VR experience group project:
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