This week I applied color textures to the Fire Flower prop and the Toad interactive character game-res meshes to finalize their appearance, all they are missing at this point is to bake the final sculpt which was begun this week as well. The L-pipe was extended vertically to match the change to the environment since last week and the textures of the pipe and brick block were converted to greyscale to better balance their proper size and scale with the surrounding environment without the distraction of color. All assets are backed up in Perforce per project standards.
Toad sculpt in Zbrush
Fire Flower sculpt in Zbrush
Asset location as saved on Perforce
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