This week I added another level of subdivision to all of my meshes to increase their visual smoothness fidelity. I also baked the meshes I sculpted in ZBrush for Toad and the Fire Flower and output a complete set of textures for all of my assets, refining the color and roughness in particular. For the brick block I decided to smooth some of the edges and reimported a new mesh for it.
Assets in UE5
Updated meshes in Maya
Toad and Fire Flower sculpts in ZBrush
Saved in Perforce
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