Thursday, November 16, 2023

VR Interactive Characters (Proxy Pass)

 This week I added another level of subdivision to all of my meshes to increase their visual smoothness fidelity. I also baked the meshes I sculpted in ZBrush for Toad and the Fire Flower and output a complete set of textures for all of my assets, refining the color and roughness in particular. For the brick block I decided to smooth some of the edges and reimported a new mesh for it.

Assets in UE5

Updated meshes in Maya


Toad and Fire Flower sculpts in ZBrush

Saved in Perforce

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