1. If you could project out past graduation, what is your overall career goal?
-My ultimate career goal would be to create big awesome complex character models, veering more towards realism vs. stylization.
-I'd prefer to angle more towards characters as opposed to props or environment.
-Eventually I think I would like to get into the concepting arena but am not solely focused on this as a goal.
-IDEALLY I'm thinking working at a AAA studio would be ideal as I would like to be working on models of the highest quality level. I can see myself working at an Indie studio as well but the key is the focus on making the highest quality work.
2. If you could project out into starting your career, what sounds the most appealing to you?
-My ideal would be to be a realistic creature artist, making work in a similar vein to the characters in Doom Eternal for example.
-I'm open to starting low with props or background characters, just anything to get my foot in the door and to earn experience. Ideally I'd find a studio producing work in the vein of my ultimate career goals.
-I could see myself doing hard surface modelling for simulation as a potential job option.
-I would rather not get into theme parks
-I'm interested in incorporating AI into the image making process for whatever the future brings in this regard, at least as it pertains towards portfolio development at this point.
3. What are some of the top companies that you are interested in working for?
-Bungie
-iD
-Bethesda
-Any studio in NYC
-Striking Distance
-Rockstar
-Guerilla Games
-Infinity Ward
-SledgeHammer
-Remedy
-Arkane
-Digital Extremes
-Roarty Digital
-Indie studios
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